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-rw-r--r--front/util.ts105
1 files changed, 105 insertions, 0 deletions
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+
+// This is a widely abused helper function that creates a DOM element, attaches it as the
+// last child of 'parent' and possibly gives it a class
+export function mk(parent: HTMLElement, type: keyof HTMLElementTagNameMap, _class?: string): HTMLElement {
+ var el = document.createElement(type);
+ parent.appendChild(el);
+ if (_class)
+ el.classList.add(_class);
+ return el;
+}
+
+export function path_combine(a, b) {
+ const last_char = a.slice(-1);
+ if (last_char == "/")
+ return a + b;
+ else
+ return a + "/" + b;
+}
+
+// Create a checkbocx with a label.
+// togglefn will be called when its value changes with an argument that's either true/false
+export function mkcheckbox(parent, label, togglefn): HTMLElement {
+ var hdiv = mkhdiv(parent);
+
+ var write_checkbox: HTMLInputElement = mk(hdiv, 'input') as any;
+ write_checkbox.type = 'checkbox';
+
+ var write_checkbox_label = mk(hdiv, 'label');
+ write_checkbox_label.innerText = label;
+ write_checkbox_label.onclick = (_e) => { write_checkbox.click(); }
+ write_checkbox_label.classList.add('noselect');
+
+ write_checkbox.onchange = (_e) => {
+ togglefn(write_checkbox.checked);
+ };
+
+ return hdiv;
+}
+
+// Crate a horizontal div
+export function mkhdiv(parent: HTMLElement): HTMLDivElement {
+ var hdiv = mk(parent, 'div') as HTMLDivElement;
+ hdiv.style.display = "flex";
+ hdiv.style.alignItems = "center";
+ hdiv.style.padding = "0.3rem";
+ hdiv.style.gap = "0.3rem";
+ return hdiv;
+}
+
+// It's honestly really sad that we need this
+// We have an image viewer, but we load the uploaded via the XMLHttpRequest API, which gives us an array buffer
+// We need to base64 encode the image data so we can feed it into the <img src="...">
+// and the standart base64 encode API is shit
+// https://stackoverflow.com/questions/7370943/retrieving-binary-file-content-using-javascript-base64-encode-it-and-reverse-de
+export function base64ArrayBuffer(arrayBuffer) {
+ var base64 = ''
+ var encodings = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
+
+ var bytes = new Uint8Array(arrayBuffer)
+ var byteLength = bytes.byteLength
+ var byteRemainder = byteLength % 3
+ var mainLength = byteLength - byteRemainder
+
+ var a, b, c, d
+ var chunk
+
+ // Main loop deals with bytes in chunks of 3
+ for (var i = 0; i < mainLength; i = i + 3) {
+ // Combine the three bytes into a single integer
+ chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2]
+
+ // Use bitmasks to extract 6-bit segments from the triplet
+ a = (chunk & 16515072) >> 18 // 16515072 = (2^6 - 1) << 18
+ b = (chunk & 258048) >> 12 // 258048 = (2^6 - 1) << 12
+ c = (chunk & 4032) >> 6 // 4032 = (2^6 - 1) << 6
+ d = chunk & 63 // 63 = 2^6 - 1
+
+ // Convert the raw binary segments to the appropriate ASCII encoding
+ base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d]
+ }
+
+ // Deal with the remaining bytes and padding
+ if (byteRemainder == 1) {
+ chunk = bytes[mainLength]
+
+ a = (chunk & 252) >> 2 // 252 = (2^6 - 1) << 2
+
+ // Set the 4 least significant bits to zero
+ b = (chunk & 3) << 4 // 3 = 2^2 - 1
+
+ base64 += encodings[a] + encodings[b] + '=='
+ } else if (byteRemainder == 2) {
+ chunk = (bytes[mainLength] << 8) | bytes[mainLength + 1]
+
+ a = (chunk & 64512) >> 10 // 64512 = (2^6 - 1) << 10
+ b = (chunk & 1008) >> 4 // 1008 = (2^6 - 1) << 4
+
+ // Set the 2 least significant bits to zero
+ c = (chunk & 15) << 2 // 15 = 2^4 - 1
+
+ base64 += encodings[a] + encodings[b] + encodings[c] + '='
+ }
+
+ return base64
+} \ No newline at end of file