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-rw-r--r--snek.js159
1 files changed, 131 insertions, 28 deletions
diff --git a/snek.js b/snek.js
index 49d14b3..4e83075 100644
--- a/snek.js
+++ b/snek.js
@@ -10,28 +10,38 @@ let context;
let mice;
let explosions;
-let drawInterval=20/1000;
+const drawInterval=20/1000;
let micePerSecond=0.3;
+const chargeDepletionRate=200;
let normalMouseSpeed=3;
let normalMouseSize=1;
-let maxNumberOfExplosionParticles=20;
-let minNumberOfExplosionParticles=5;
-let maxParticleSize=50;
-let maxExplosionAge=100;
+const maxNumberOfExplosionParticles=20;
+const minNumberOfExplosionParticles=5;
+const maxParticleSize=50;
+const maxExplosionAge=100;
+
let lastTimeStamp;
let snake = {
'x':window.innerWidth/2,
- 'y':window.innerHeight/2
+ 'y':window.innerHeight/2,
+ 'discharging': false,
+ 'direction' : 0
+
};
let health=10;
+let score=0;
let frameId;
+let snakeLaserId;
+
+let charge=0;
+const chargeTipoffPoint=10;
function draw(timeStamp)
{
@@ -46,15 +56,27 @@ function draw(timeStamp)
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
+ /*the only clear thing here is that I am very bad at geometry*/
context.clearRect(0, 0, canvas.width, canvas.height);
+
drawExplosions(timeElapsed);
drawMice(timeElapsed);
drawSnake(timeElapsed);
+ drawHealth();
frameId=window.requestAnimationFrame(draw);
}
+function drawHealth()
+{
+ context.save();
+ context.font='48px serif';
+ context.fillText(`Health: ${health}`,10,70);
+ context.font='48px serif';
+ context.fillText(`Score: ${score}/30`,window.innerWidth-48*10,70);
+ context.restore();
+}
function createMouse(x,y,direction,speed,size)
{
return { 'x':x, 'y':y, 'direction':direction, 'speed':speed,'size':size ,'tailLag':0, 'animation':0, 'animationCounter':0, 'hitbox':size*90 };
@@ -68,11 +90,13 @@ function main()
setInterval(spawnMouse,1000/micePerSecond);
setInterval(cleanUpMice,100);
setInterval(cleanUpBlood,maxExplosionAge);
+
+ setInterval(depleteCharge,chargeDepletionRate);
}
function spawnMouse()
{
- mice.push(createMouse(5+window.innerWidth*Math.random()*0.9,window.innerHeight+normalMouseSize*90,-Math.PI/2,normalMouseSpeed,normalMouseSize));
+ mice.push(createMouse(5+window.innerWidth*Math.random()*0.9,window.innerHeight+normalMouseSize*90,-Math.PI/2,(normalMouseSpeed*(Math.random()+1)),normalMouseSize*(Math.random()+1)));
}
function initialise()
@@ -86,7 +110,6 @@ function initialise()
mice.push(createMouse(200,100,1,normalMouseSpeed,normalMouseSize));
explosions=[];
-
}
function cleanUpMice()
{
@@ -100,11 +123,20 @@ function cleanUpMice()
if(health==0)
{
window.cancelAnimationFrame(frameId);
- alert("Too many of the filthy rats escaped! Your snake died of despair.");
+ alert(`Too many of the filthy rats escaped! Your snake has died of despair. Your score is ${score}`);
}
}
else if(mice[i].x-mice[i].hitbox<snake.x && mice[i].x+mice[i].hitbox>snake.x && mice[i].y+mice[i].hitbox>snake.y && mice[i].y-mice[i].hitbox<snake.y)
+ {
+ explosions.push( makeExplosion(mice.splice(i,1)[0]));
+ checkScore();
+ }
+ else if(snake.discharging && mouseColidesWithLaserBeam(mice[i]))
+ {
explosions.push( makeExplosion(mice.splice(i,1)[0]));
+ checkScore();
+ }
+
}
}
function cleanUpBlood()
@@ -116,22 +148,48 @@ function cleanUpBlood()
explosions.splice(i,1);
}
}
-/*it is clear that I am bad at geometry :P*/
function drawSnake(timeElapsed)
{
let distance;
+ let distance2;
let vx;
let vy;
let wx;
let wy;
- distance=Math.sqrt(Math.pow(window.innerWidth/2-snake.x,2) + Math.pow(window.innerHeight/2-snake.y,2));
+ distance2=Math.sqrt(Math.pow(window.innerWidth/2-snake.x,2) + Math.pow(window.innerHeight/2-snake.y,2))+0.1;
+ wx=((window.innerWidth/2)-snake.x)/distance2;
+
+ gravitate(snake,cursor,true,10000*(timeElapsed/drawInterval),100);
+
+ distance=Math.sqrt(Math.pow(window.innerWidth/2-snake.x,2) + Math.pow(window.innerHeight/2-snake.y,2))+0.1;
vx=(window.innerWidth/2-snake.x)/distance;
vy=(window.innerHeight/2-snake.y)/distance;
- gravitate(snake,cursor,true,10000*(timeElapsed/drawInterval),100);
+
+ if(charge>chargeTipoffPoint && snake.discharging==false)
+ {
+ snake.discharging=true;
+ snakeLaserId=setInterval(cleanUpMice,drawInterval);
+ }else if(snake.discharging==true && charge<=0)
+ {
+ snake.discharging=false;
+ clearInterval(snakeLaserId);
+ }
+ if(snake.discharging==true)
+ {
+ gravitate(snake,{'x':Math.random()*window.innerWidth,'y':Math.random()*window.innerHeight/4},false,10000*(timeElapsed/drawInterval),1);
+ charge+=Math.abs(Math.asin(wx)-Math.asin(vx))*0.5;
+ }else
+ {
+ charge+=Math.abs(Math.asin(wx)-Math.asin(vx));
+ }
+
+ context.save();
+ context.shadowBlur=charge;
+ context.shadowColor="yellow";
/*body*/
context.beginPath();
context.strokeStyle="#00FF00";
@@ -148,27 +206,34 @@ function drawSnake(timeElapsed)
context.stroke();
context.closePath();
-
- /*head*/
- distance=Math.sqrt(Math.pow(vx*300,2) + Math.pow(vy*100,2));
- wx=(vx*300)/distance;
- wy=(vy*100)/distance;
-
- context.save();
-
-
context.translate(snake.x,snake.y);
+ snake.direction=Math.atan2(vy,vx);
+ context.rotate(Math.PI/2+snake.direction);
+ /*
if(wx>0)
{
- context.rotate(Math.PI-Math.acos(wy));
+ snake.direction=Math.acos(wy);
+ context.rotate(Math.PI-snake.direction);
}else
{
- context.rotate(Math.PI+Math.acos(wy));
+ snake.direction=Math.acos(wy);
+ context.rotate(Math.PI+snake.direction);
+ }
+ */
+
+ if(snake.discharging==true)
+ {
+ context.beginPath();
+ context.fillStyle="#FF0000";
+ context.rect(-15,0,30,10000);
+ context.fill();
+ context.closePath();
}
+ context.strokeStyle="#00FF00";
context.beginPath();
- context.ellipse(0,50,30,70,0,0,3*Math.PI);
context.fillStyle = "#00FF00";
+ context.ellipse(0,50,30,70,0,0,3*Math.PI);
context.fill();
context.stroke();
context.closePath();
@@ -244,10 +309,10 @@ function drawMouse(mouse,timeElapsed)
mouse.y+=mouse.speed*(timeElapsed/drawInterval)*Math.sin(mouse.direction);
mouse.animation+=0.4*(timeElapsed/drawInterval);
- /*
- mouse.direction+=0.1;
- if(mouse.direction>1) mouse.direction-=1;
- */
+ if(score>=0)
+ {
+ gravitate(mouse,snake,false,(timeElapsed/drawInterval)*500,10);
+ }
context.save();
@@ -355,6 +420,7 @@ function makeExplosion(mouse)
let numberOfParticles=Math.floor(Math.random()*(maxNumberOfExplosionParticles-minNumberOfExplosionParticles))+minNumberOfExplosionParticles;
let i=0;
+ ++score;
for(i;i<numberOfParticles;++i)
{
ret.particles.push({ 'x':mouse.x , 'y':mouse.y, 'direction':Math.random()*2*Math.PI, 'size':Math.random() });
@@ -362,3 +428,40 @@ function makeExplosion(mouse)
return ret;
}
+function depleteCharge()
+{
+ charge=Math.max(0,charge-1);
+}
+function possiblyDischarge()
+{
+
+}
+function mouseColidesWithLaserBeam(mouse)
+{
+ let vx=(mouse.x-snake.x);
+ let vy=(mouse.y-snake.y);
+ let direction=Math.atan2(vy,vx);
+
+ if(direction<0)
+ direction=Math.PI*2+direction;
+
+ if(Math.abs(direction-Math.PI-snake.direction)<0.1)
+ return true;
+ else
+ return false;
+}
+function checkScore()
+{
+ if(score==20 || score==10 || score==5)
+ {
+ normalMouseSpeed*=2;
+ normalMouseSize*=0.7;
+ setInterval(spawnMouse,1000/micePerSecond);
+ }
+
+ if(score>=30)
+ {
+ window.cancelAnimationFrame(frameId);
+ alert("You are winner!");
+ }
+}