// This is a widely abused helper function that creates a DOM element, attaches it as the // last child of 'parent' and possibly gives it a class export function mk(parent: HTMLElement, type: keyof HTMLElementTagNameMap, _class?: string): HTMLElement { var el = document.createElement(type); parent.appendChild(el); if (_class) el.classList.add(_class); return el; } export function path_combine(a, b) { const last_char = a.slice(-1); if (last_char == "/") return a + b; else return a + "/" + b; } // Create a checkbocx with a label. // togglefn will be called when its value changes with an argument that's either true/false export function mkcheckbox(parent, label, togglefn): HTMLElement { var hdiv = mkhdiv(parent); var write_checkbox: HTMLInputElement = mk(hdiv, 'input') as any; write_checkbox.type = 'checkbox'; var write_checkbox_label = mk(hdiv, 'label'); write_checkbox_label.innerText = label; write_checkbox_label.onclick = (_e) => { write_checkbox.click(); } write_checkbox_label.classList.add('noselect'); write_checkbox.onchange = (_e) => { togglefn(write_checkbox.checked); }; return hdiv; } // Crate a horizontal div export function mkhdiv(parent: HTMLElement): HTMLDivElement { var hdiv = mk(parent, 'div') as HTMLDivElement; hdiv.style.display = "flex"; hdiv.style.alignItems = "center"; hdiv.style.padding = "0.3rem"; hdiv.style.gap = "0.3rem"; return hdiv; } // It's honestly really sad that we need this // We have an image viewer, but we load the uploaded via the XMLHttpRequest API, which gives us an array buffer // We need to base64 encode the image data so we can feed it into the // and the standart base64 encode API is shit // https://stackoverflow.com/questions/7370943/retrieving-binary-file-content-using-javascript-base64-encode-it-and-reverse-de export function base64ArrayBuffer(arrayBuffer) { var base64 = '' var encodings = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' var bytes = new Uint8Array(arrayBuffer) var byteLength = bytes.byteLength var byteRemainder = byteLength % 3 var mainLength = byteLength - byteRemainder var a, b, c, d var chunk // Main loop deals with bytes in chunks of 3 for (var i = 0; i < mainLength; i = i + 3) { // Combine the three bytes into a single integer chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2] // Use bitmasks to extract 6-bit segments from the triplet a = (chunk & 16515072) >> 18 // 16515072 = (2^6 - 1) << 18 b = (chunk & 258048) >> 12 // 258048 = (2^6 - 1) << 12 c = (chunk & 4032) >> 6 // 4032 = (2^6 - 1) << 6 d = chunk & 63 // 63 = 2^6 - 1 // Convert the raw binary segments to the appropriate ASCII encoding base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d] } // Deal with the remaining bytes and padding if (byteRemainder == 1) { chunk = bytes[mainLength] a = (chunk & 252) >> 2 // 252 = (2^6 - 1) << 2 // Set the 4 least significant bits to zero b = (chunk & 3) << 4 // 3 = 2^2 - 1 base64 += encodings[a] + encodings[b] + '==' } else if (byteRemainder == 2) { chunk = (bytes[mainLength] << 8) | bytes[mainLength + 1] a = (chunk & 64512) >> 10 // 64512 = (2^6 - 1) << 10 b = (chunk & 1008) >> 4 // 1008 = (2^6 - 1) << 4 // Set the 2 least significant bits to zero c = (chunk & 15) << 2 // 15 = 2^4 - 1 base64 += encodings[a] + encodings[b] + encodings[c] + '=' } return base64 }