machine light_bulb [ states [ light_on , light_off ]; events [ turn_on , turn_off , switch ]; starting on light_off; transitions [ from light_on to light_off on event turn_off execute kek2 | kek; from light_on to light_off on event switch; from light_off to light_on on event turn_on; from light_off to light_on on event switch execute kek; ]; ]; machine temp_switch [ states [A,B]; events [A]; starting on A; transitions [ from A to B on event A granted !light_bulb.light_on if !light_bulb.light_on execute kek; ]; ];